Projectile Motion is defined as the motion of a particle moving freely under the influence of gravity alone, typically following a parabolic path.
The derivation of standard formulas assumes a level-to-level scenario, where the projectile starts and ends at the same vertical displacement ().
Initial Velocity Resolution: The initial velocity at an angle must be resolved into two perpendicular components: (horizontal) and (vertical).
Acceleration Constants: In these derivations, horizontal acceleration is always , while vertical acceleration is (assuming upwards is positive).
To derive the total time, set the vertical displacement in the SUVAT equation .
This yields . Factoring out gives .
Use the equation vertically, setting at the peak.
, which rearranges to .
Horizontal Displacement: Since , the horizontal distance is simply .
Substitute the derived Time of Flight: .
Trigonometric Identity: Simplify the expression using the double-angle identity .
The final range formula becomes .
| Feature | Time to Max Height | Total Time of Flight |
|---|---|---|
| Condition | ||
| Formula | ||
| Relationship | Exactly half of | Exactly double of |
Check the Square: A common error is forgetting to square the or the in the height and range formulas. Always verify the dimensions (units) of your derived formula.
The Factor: In the Maximum Height formula, the denominator is , whereas in the Range formula, the is inside the sine function ().
Sanity Check: If an exam asks for the maximum possible range, remember that is maximized at when , meaning .