The equations are derived based on the assumption that acceleration is constant. If acceleration varies with time or position, these formulas cannot be used.
Each equation omits exactly one of the five variables, allowing you to solve for an unknown if the other three are known.
These equations can be derived geometrically from a velocity-time graph. The gradient of the line represents the constant acceleration (), and the area under the line represents the displacement ().
Alternatively, they can be derived using calculus. Integrating constant acceleration with respect to time yields velocity ; setting at gives .
Integrating the velocity function with respect to time yields the displacement function .
| Concept | Displacement () | Distance |
|---|---|---|
| Type | Vector (Magnitude and Direction) | Scalar (Magnitude only) |
| Calculation | Final position minus Initial position | Total length of path traveled |
| Sign | Can be negative | Always non-negative |
Deceleration vs. Negative Acceleration: Deceleration specifically means the object is slowing down (acceleration is opposite to velocity). Negative acceleration simply means the acceleration vector points in the negative direction.
Instantaneous vs. Average: The suvat equations provide instantaneous values for at time , but the term represents the average velocity over the interval.
Hidden Zeros: Look for keywords like 'starts from rest' (), 'comes to a stop' (), or 'returns to the start' ().
Vertical Motion: For objects in freefall, acceleration is always m/s² downwards. If you define 'up' as positive, then .
Multi-stage Problems: If acceleration changes (e.g., a car speeds up then brakes), split the problem into two parts. The final velocity () of the first part becomes the initial velocity () of the second part.
Sanity Checks: If an object is slowing down, its acceleration should have the opposite sign to its velocity. If it is speeding up, they should have the same sign.