A vector is a quantity that possesses both a numerical size (magnitude) and a specific direction in space. In mechanics, this distinguishes vectors from scalars, such as mass or time, which only have magnitude.
Vectors are commonly represented using two notations: column vectors and unit vector notation .
The unit vectors and represent a single unit of displacement in the positive horizontal () and positive vertical () directions, respectively. In written work, these are typically underlined () to denote their vector status.
Calculating Magnitude: The magnitude (length) of a vector is found using the Pythagorean theorem: . This value is always a non-negative scalar.
Determining Direction: The angle a vector makes with the horizontal can be found using trigonometry: . It is vital to sketch the vector first to identify which quadrant it occupies.
Bearings: In navigation and mechanics, directions are often given as bearings—angles measured clockwise from North (). The unit vector corresponds to North () and corresponds to East ().
| Feature | Column Vector | Unit Vector (i, j) |
|---|---|---|
| Format | ||
| Usage | Often easier for arithmetic/addition | Standard for algebraic manipulation |
| Components | Top is , Bottom is | Coeff of is , Coeff of is |
Resultant vs. Equilibrium: A resultant is the 'net' effect of multiple vectors, whereas equilibrium is the specific state where that net effect is zero.
Distance vs. Displacement: Distance is a scalar representing total path length; displacement is a vector representing the straight-line change in position from start to end.
Notation Accuracy: Always underline and in handwritten exams. Failing to distinguish vectors from scalars can lead to conceptual errors and lost marks.
Exact Values: If a question asks for an 'exact value' for magnitude, leave your answer in surd form (e.g., ) rather than a decimal approximation.
The Sketch Rule: Always draw a quick right-angled triangle when calculating bearings or resolving components. This prevents 'calculator errors' where the inverse tangent function returns an angle in the wrong quadrant.
Sanity Check: Ensure the magnitude is always greater than or equal to the individual or components. If your calculated magnitude is smaller than a component, you have likely made an arithmetic error.
Negative Components: When squaring a negative component to find magnitude, remember that . A common mistake is entering into a calculator, which results in and an incorrect magnitude.
Bearing Confusion: Students often calculate the angle from the -axis and forget to convert it to a bearing from North. Always remember: Bearing = (if in the first quadrant).
Mixing Units: Ensure all vectors in a sum use the same units (e.g., all Newtons for force) before calculating the resultant.