A 3D vector represents a quantity with both magnitude and direction in a three-dimensional Cartesian coordinate system, typically defined by , , and axes.
Vectors are expressed in unit vector form as , where , , and are perpendicular unit vectors of length 1 pointing along the positive , , and axes respectively.
Alternatively, they can be written as column vectors , which provides a clear vertical alignment for performing component-wise arithmetic operations.
The position vector of a point is the vector that starts at the origin and ends at point .
The magnitude (or modulus) of a 3D vector is calculated using a three-dimensional extension of Pythagoras' Theorem: .
This principle works because any 3D vector can be viewed as the hypotenuse of a right-angled triangle where one side is the projection on the -plane and the other is the -height.
The distance between two points and is found by calculating the magnitude of the vector connecting them: .
Scalar multiplication scales the magnitude of a vector by a factor while maintaining or reversing its direction, affecting every component equally: .
| Feature | 2D Vectors | 3D Vectors |
|---|---|---|
| Components | () | () |
| Magnitude | ||
| Direction | Single angle from axis | Three angles (one for each axis) |
| Geometry | Lines and planes | Lines, planes, and solids |
Component Confusion: A common error is mixing up the order when converting between column and unit vector forms; always verify that corresponds to , to , and to .
Magnitude vs. Vector: Students often confuse the vector itself with its magnitude. Remember that a vector is a direction/movement, while magnitude is a scalar (a single number representing size).
Origin Assumptions: Do not assume a vector starts at the origin unless it is explicitly stated as a position vector. Displacement vectors are calculated as .