The fundamental assumption of these equations is uniform (constant) acceleration, meaning the velocity changes at a steady rate over time.
These equations are derived from the definitions of average velocity and acceleration; for instance, is a direct rearrangement of the definition .
On a velocity-time graph, constant acceleration is represented by a straight line, where the gradient equals the acceleration and the area under the line equals the displacement.
The relationship utilizes the concept of average velocity, which is valid only when the velocity increases or decreases linearly.
Equation 1 (No Displacement): . Use this when the distance or displacement is neither given nor required.
Equation 2 (No Acceleration): . This relates displacement to the average of the initial and final velocities over a time period.
Equation 3 (No Final Velocity): . This is essential for finding displacement when the final speed is unknown.
Equation 4 (No Time): . This is the primary tool when the duration of the motion is not provided.
Step 1: Inventory Variables: List the five variables () and identify which three are known and which one is the target unknown.
Step 2: Identify the 'Missing' Variable: Determine which variable is completely irrelevant to the specific problem (neither given nor asked for) to select the correct equation.
Step 3: Establish a Sign Convention: Choose a positive direction (e.g., upwards or rightwards) and ensure all vector quantities () follow this convention consistently.
Step 4: Unit Conversion: Ensure all quantities are in standard SI units (meters, seconds, , ) before substituting into the formulas.
| Feature | Constant Velocity | Constant Acceleration |
|---|---|---|
| Acceleration Value | ||
| Velocity Change | No change () | Linear change over time |
| Primary Formula | SUVAT equations | |
| Graph Shape (v-t) | Horizontal line | Sloped straight line |
Scalar vs. Vector: Distance and speed are scalars (magnitude only), while displacement and velocity are vectors (magnitude and direction). Kinematic equations use the vector versions.
Deceleration: This is simply acceleration in the direction opposite to the velocity, represented by a negative sign in calculations if the initial velocity is positive.
Implicit Information: Look for keywords like 'starts from rest' (), 'comes to a stop' (), or 'dropped' (initial vertical velocity is zero).
Free Fall Scenarios: For objects moving vertically under gravity, always set (or depending on your chosen positive direction).
Sanity Checks: Always evaluate if the calculated time is positive and if the final velocity magnitude is realistic for the given context.
Multi-stage Motion: If acceleration changes during the trip, split the problem into separate segments where acceleration is constant for each, using the final velocity of one stage as the initial velocity of the next.