Conservation of Linear Momentum: In every collision, the total initial momentum equals the total final momentum (), regardless of whether energy is lost.
Kinetic Energy () Conservation: In perfectly elastic collisions, the sum of kinetic energies before impact equals the sum after impact ().
Energy Transformation: In inelastic collisions, kinetic energy is not conserved because work is done to permanently deform the objects or is converted into thermal energy and sound.
Newton's Law of Restitution: The relative velocity of separation is proportional to the relative velocity of approach, governed by the coefficient of restitution .
Step 1: Define the System and Coordinates: Establish a positive direction (usually right) and identify all mass and initial velocity values, ensuring consistent units across all variables.
Step 2: Apply Momentum Conservation: Set up the equation . This provides one equation with potentially two unknowns ( and ).
Step 3: Identify Collision Type: If the collision is elastic, use the relative velocity equation () as a second linear equation to solve for the unknowns without needing squared terms.
Step 4: Solve for Perfectly Inelastic Cases: If objects stick together, set and solve the single momentum equation: .
| Feature | Elastic Collision | Inelastic Collision | Perfectly Inelastic |
|---|---|---|---|
| Momentum | Conserved | Conserved | Conserved |
| Kinetic Energy | Conserved | Not Conserved | Maximum Loss |
| Objects | Bounce off perfectly | Bounce off with energy loss | Stick together |
| Value |
Elastic vs. Inelastic: The primary difference lies in the conservation of kinetic energy; elastic collisions are idealized scenarios (like subatomic particles), while most macroscopic collisions are inelastic.
Inelastic vs. Perfectly Inelastic: While both lose kinetic energy, a perfectly inelastic collision results in the objects moving with a common final velocity, representing the maximum possible energy loss consistent with momentum conservation.
Vector Direction Awareness: Always assign signs to velocities based on direction; a ball moving left must have a negative velocity value in your equations or the momentum sum will be incorrect.
The Relative Velocity Shortcut: For elastic collisions, using is often much faster and less error-prone than solving the quadratic kinetic energy equation.
Sanity Check - Energy: In any inelastic collision, the final total kinetic energy MUST be less than the initial total kinetic energy; if your calculated is higher, you have made a calculation error.
Sanity Check - Velocity: In a 1D collision where objects do not pass through each other, the object on the left cannot have a higher final velocity than the object on the right ().