Gravity always acts in the downwards direction toward the center of the Earth, regardless of whether the object is moving up or down.
Establishing a consistent sign convention is the most critical step in solving vertical motion problems to avoid algebraic errors.
If Upwards is chosen as positive: Acceleration (since gravity pulls down).
If Downwards is chosen as positive: Acceleration (since gravity pulls down).
The choice of direction affects the signs of displacement (), initial velocity (), and final velocity () consistently throughout the calculation.
Vertical motion problems are solved using the standard constant acceleration equations by substituting with .
Step 1: Define Direction: Explicitly state which direction is positive (usually the direction of initial motion).
Step 2: List Knowns: Identify at least three variables from . Note that is always known as .
Step 3: Select Equation: Choose the SUVAT equation that contains the three knowns and the one required unknown.
Step 4: Solve and Interpret: Calculate the value and check the sign to ensure it matches the physical context (e.g., negative displacement means the object is below the starting point).
In vertical motion, objects often change direction (moving up then down), making the distinction between displacement and distance vital.
| Feature | Vertical Displacement () | Vertical Distance |
|---|---|---|
| Type | Vector quantity | Scalar quantity |
| Reference | Position relative to the start point | Total length of the path traveled |
| Return to Start | when the object returns to its launch height | Distance is twice the maximum height reached |
| Sign | Can be positive, negative, or zero | Always positive |
Maximum Height: Always remember that at the peak of a trajectory, the instantaneous vertical velocity is exactly zero ().
Significant Figures: When using , your final answer should be rounded to 2 or 3 significant figures. Providing more precision is technically incorrect as the input only has two.
Impact Speed: A common misconception is that when an object hits the ground. In SUVAT, refers to the speed the instant before impact; the impact itself involves a different set of forces.
Symmetry: For an object projected from and returning to the same level, the time to reach max height is exactly half the total flight time, and the impact speed equals the launch speed.
The 'Zero at Ground' Error: Students often set for the ground. This is incorrect; only occurs at the highest point of the flight.
Sign Inconsistency: Mixing conventions (e.g., setting as positive upwards but as positive downwards) will lead to incorrect quadratic solutions.
Ignoring the Starting Height: If an object is thrown from a cliff, the displacement becomes negative once the object passes below the launch point.