Kinematic Variables as Functions: In 1D motion, displacement (), velocity (), and acceleration () are expressed as functions of time (). This allows for the analysis of 'variable acceleration' scenarios where standard SUVAT equations do not apply.
Velocity (): Defined as the instantaneous rate of change of displacement with respect to time, represented mathematically as .
Acceleration (): Defined as the instantaneous rate of change of velocity with respect to time, represented as or the second derivative of displacement .
Finding Velocity and Acceleration: To find from , or from , apply standard differentiation rules to the function. This provides an expression for the rate of change at any instant .
Indefinite Integration for General Forms: To find from , use . The constant is determined by using 'initial conditions' (e.g., the velocity at ).
Definite Integration for Changes: To find the change in position between and , evaluate . This yields the displacement directly without needing to solve for the constant explicitly.
| Feature | Displacement | Distance |
|---|---|---|
| Type | Vector (has direction) | Scalar (magnitude only) |
| Calculation | $\int_{t_1}^{t_2} | |
| Interpretation | Net change in position from start to end | Total path length covered |
Vector vs. Scalar: Velocity and acceleration are vectors, meaning they can be negative to indicate direction. Speed and distance are scalars and are always non-negative.
Initial vs. Starting from Rest: 'Initially' refers to the state at . 'Starting from rest' specifically implies that when .
Check for Direction Changes: When asked for 'total distance', always check if the velocity function crosses the x-axis (becomes zero) within the given time interval. If it does, you must integrate the sections above and below the axis separately and sum their absolute values.
Boundary Conditions: Always look for phrases like 'at the origin' () or 'initially' () to find the constants of integration. Forgetting the is the most common way to lose marks in kinematics problems.
Sanity Checks: Ensure the units are consistent (e.g., , , ). If a particle is 'moving to the left' or 'decelerating', ensure your signs reflect the chosen coordinate system.
SUVAT Misuse: Students often try to use when acceleration is a function of time (e.g., ). These equations only work for constant acceleration; calculus is mandatory for variable acceleration.
Displacement vs. Position: Integrating velocity gives the change in displacement. If the particle did not start at the origin ( at ), the displacement function must include the initial position constant.
Differentiating instead of Integrating: In the heat of an exam, students sometimes differentiate to find instead of integrating. Remember: is 'down' (differentiation), is 'up' (integration).