Vectors vs. Scalars: A scalar is a quantity with magnitude only (e.g., mass, time), whereas a vector possesses both magnitude and direction (e.g., force, displacement). In mechanics, vectors allow us to track not just how much an object is moving, but specifically where it is headed.
Unit Vectors: The vectors and are defined as unit vectors (magnitude of 1) in the positive horizontal () and positive vertical () directions, respectively. Any 2D vector can be expressed as a linear combination of these two components.
Notation Styles: Vectors are commonly written in component form as or as column vectors . In printed text, vectors are bolded, but in handwritten work, they must be underlined (e.g., ) to distinguish them from scalars.
| Feature | Scalar | Vector |
|---|---|---|
| Properties | Magnitude only | Magnitude and Direction |
| Examples | Mass, Speed, Distance | Force, Velocity, Displacement |
| Arithmetic | Standard addition | Component-wise addition |
Notation Accuracy: Always underline vector letters in your working. Examiners look for the distinction between the vector and its magnitude .
Exact Values: Unless specified otherwise, leave magnitudes in simplified surd form (e.g., ) to maintain precision throughout multi-step problems.
The Equilibrium Check: If a problem states a particle is in equilibrium, immediately set up two equations: one for the sum of components and one for the sum of components .
Sanity Checks: After calculating a resultant, check if the signs of the components match the direction you expect from your initial sketch.