The Principle of Moments states that for a body in rotational equilibrium, the sum of clockwise moments about any pivot point must equal the sum of anticlockwise moments about that same point.
A Moment (or torque) is defined as the product of the force and the perpendicular distance from the pivot to the line of action of the force: .
For three coplanar forces to be in equilibrium, their vectors must form a closed triangle when placed head-to-tail, indicating a resultant of zero.
The choice of pivot is arbitrary in an equilibrium system, but selecting a point where an unknown force acts simplifies calculations by making its moment zero.
Free-Body Diagrams (FBD): Always start by isolating the object and drawing all external forces acting on it as vectors originating from their points of application.
Resolving Forces: Break diagonal forces into horizontal () and vertical () components to solve and independently.
Vector Triangle Method: For systems with exactly three forces, rearrange the force vectors head-to-tail to form a closed triangle and use trigonometry (Sine or Cosine Rule) to find unknowns.
Moment Equations: Set up an equation where about a strategic pivot point to solve for unknown distances or magnitudes.
| Feature | Translational Equilibrium | Rotational Equilibrium |
|---|---|---|
| Requirement | Resultant Force = 0 | Resultant Moment = 0 |
| Motion State | Constant linear velocity | Constant angular velocity |
| Equation | ||
| Focus | Center of mass motion | Rotation about a pivot |
Static vs. Dynamic: Static equilibrium implies the object is at rest (), while dynamic equilibrium implies constant motion ( or ) without acceleration.
Moment vs. Force: A force causes linear acceleration, whereas a moment (force at a distance) causes angular acceleration.
Strategic Pivot Selection: Always try to place the pivot at the point of application of an unknown or unwanted force. This eliminates that force from the moment equation because its distance is zero.
Check Perpendicularity: Ensure the distance used in is the perpendicular distance from the pivot to the line of action of the force, not just the distance along a beam.
Sign Convention: Consistently assign one direction (e.g., clockwise) as positive and the other as negative to avoid arithmetic errors when summing moments.
Sanity Check: If an object is in equilibrium, the upward forces must equal the downward forces. Use this as a quick final check after solving moment equations.