Non-right-angled triangles require different formulas than right-angled trigonometry because simplifies the usual SOH-CAH-TOA relationships. The sine rule and cosine rule are the two main tools for solving any triangle when you know a suitable combination of sides and angles.
The labeling convention is critical: label vertices as , , and , and label the side opposite each vertex with the corresponding lowercase letter. Thus side is opposite angle , side is opposite angle , and side is opposite angle . This 'opposites' pairing ensures the formulas are applied correctly.
These rules work for any triangle (acute, obtuse, or right-angled). They are derived from dropping perpendiculars and applying basic trigonometry to the resulting right-angled triangles. The formulas generalize the relationships between all six elements: three sides and three angles.
Sine Rule (sides):
The sine rule states that the ratio of each side to the sine of its opposite angle is constant. This form is used when you know two angles and one side (AAS or ASA) or two sides and a non-included angle (SSA). In the latter case, you may encounter the ambiguous case.
Sine Rule (angles):
The flipped version is used when you need to find an angle given two sides and one angle. Cross-multiply to isolate , , or , then use the inverse sine function. Always check whether the angle could be acute or obtuse.
The rule arises from the fact that where is the circumradius of the triangle. All three ratios equal , so they are equal to each other.
Cosine Rule:
The cosine rule generalises Pythagoras' theorem to non-right-angled triangles. When , and the formula reduces to . The term corrects for the angle not being a right angle.
The formula is cyclic: you can rotate the letters to get and . The side you are finding is always on the left; the angle opposite it appears in the cosine term.
Use the cosine rule when you know two sides and the included angle (SAS) to find the third side, or when you know all three sides (SSS) to find any angle. For angles, rearrange: .
| Scenario | Rule to Use | Reason |
|---|---|---|
| Two angles + one side (AAS/ASA) | Sine rule | You can find the third angle (), then use |
| Two sides + non-included angle (SSA) | Sine rule | Use — but watch for ambiguous case |
| Two sides + included angle (SAS) | Cosine rule | Direct application: |
| All three sides (SSS) | Cosine rule | Find angles via |
Quick decision heuristic: If you have a pair (side + opposite angle) plus half of another pair, use the sine rule. If you have two sides and the angle between them, or all three sides, use the cosine rule.
In multi-step problems, you may need both rules. For example, use the cosine rule to find a side from SAS, then use the sine rule to find a second angle, then use the angle sum to find the third.
When you know two sides and a non-included angle (SSA), the sine rule can give two possible values for the unknown angle. This happens because for angles in to .
If where , then could be the acute angle or the obtuse angle . You must check which one is valid given the geometry of the triangle.
Rule of thumb: If the given angle is obtuse, there is only one possible triangle (the other angle cannot also be obtuse). If the given angle is acute, you may have two triangles: one with the acute solution and one with the obtuse solution. Always verify that the angle sum is and that sides are positive.
Area formula:
The area of any triangle is half the product of two sides and the sine of the included angle between them. The angle must be the angle between sides and . You can use any pair: , , or .
This formula generalises the right-angled case: when , , so Area , which is half the product of the two legs. For non-right-angled triangles, the sine factor scales the rectangle accordingly.
When to use: You need the angle and the two sides that form it. If you only have other combinations, use the sine or cosine rule first to find the required elements.