Speed Differential: Refraction occurs because light travels at different speeds in different materials. It travels fastest in a vacuum (or air) and slower in denser materials like water or glass.
Causality: When a wavefront enters a denser medium at an angle, the leading edge slows down before the trailing edge, causing the entire wavefront to pivot and change direction.
Frequency Invariance: During refraction, the speed () and wavelength () change, but the frequency () remains constant. Since , a decrease in speed results in a proportional decrease in wavelength.
Less Dense More Dense (e.g., Air to Glass): The light slows down and bends towards the normal. In this case, the angle of refraction is smaller than the angle of incidence ().
More Dense Less Dense (e.g., Glass to Air): The light speeds up and bends away from the normal. In this case, the angle of refraction is larger than the angle of incidence ().
Normal Incidence: If a ray enters perpendicular to the boundary (along the normal), it changes speed but does not change direction. It continues in a straight line.
| Feature | Less Dense More Dense | More Dense Less Dense |
|---|---|---|
| Speed | Decreases | Increases |
| Direction | Bends TOWARDS Normal | Bends AWAY from Normal |
| Angle Relation | ||
| Wavelength | Decreases | Increases |
Always Measure from the Normal: A common pitfall is measuring angles from the boundary surface. Always measure the angle between the ray and the dashed normal line.
Check Arrowheads: Ray diagrams must include arrows on the lines to indicate the direction of light travel. Without arrows, it is just a line, not a ray.
Parallel Emergence: When light passes through a rectangular block with parallel sides, the ray leaving the block must be parallel to the ray entering it (though displaced laterally).
Sanity Check: If light enters a denser medium (like glass), ensure the ray inside the glass is 'steeper' (closer to the vertical normal) than the ray outside.