Mechanical Working: Occurs when a force acts on an object over a distance, such as pushing a block or a falling weight.
Electrical Working: The transfer of energy via an electric current, where charges move through a potential difference.
Heating by Particles: Energy transfer from a hotter object to a cooler one through conduction or convection mechanisms.
Heating by Radiation: Energy transferred through electromagnetic waves, such as light, infrared, or sound waves, which do not require a medium.
The Law of Conservation of Energy states that the total energy of an isolated system remains constant; it can only change form.
Dissipation refers to the process where energy is transferred into non-useful stores, most commonly the thermal store of the surroundings.
In every real-world energy transfer, some energy is 'wasted' due to friction, air resistance, or electrical resistance, increasing the entropy of the system.
Efficiency is the measure of how much input energy is successfully converted into useful output energy, expressed as a ratio or percentage.
| Concept | Energy Store | Transfer Pathway |
|---|---|---|
| Definition | Where energy is kept within an object. | The method by which energy moves. |
| Nature | Static state (potential or kinetic). | Dynamic process (work or heat). |
| Examples | Chemical, Gravitational, Elastic. | Mechanical, Electrical, Radiation. |
It is vital to distinguish between Power and Energy: Energy is the total work done (), while Power is the rate at which that work is done ().
Distinguish between Closed and Isolated systems: A closed system can exchange energy (heat/work) but not matter, while an isolated system exchanges neither.
Identify the Start and End: Always begin by listing the energy stores at the start of a process and the stores at the end to identify the pathways involved.
Check Units: Ensure all energy values are in Joules (). Common traps involve values given in kilojoules () or megajoules ().
Sankey Diagrams: When drawing or interpreting these, remember that the total width of the 'arrows' at the start must equal the sum of the widths of the arrows at the end.
Sanity Check: If calculating efficiency, the result must always be between and (or and ). A value over indicates a calculation error.