The mathematical relationship for average velocity is the ratio of total displacement to the total time interval: where is the change in position and is the time elapsed.
In calculus-based physics, instantaneous velocity is the first derivative of the position function with respect to time:
This derivative represents the slope of the tangent line on a position-time () graph at any specific moment.
On a Velocity-Time (v-t) graph, the vertical axis represents velocity and the horizontal axis represents time. The behavior of the line provides information about the object's motion.
Gradient (Slope): The slope of a graph represents the acceleration. A positive slope indicates increasing velocity, a negative slope indicates deceleration, and a horizontal line indicates constant velocity.
Area Under the Curve: The geometric area between the velocity line and the time axis represents the displacement (or distance travelled if the velocity is always positive).
For constant velocity, the area is a rectangle (). For constant acceleration starting from rest, the area is a triangle ().
Check the Units: Always ensure time is in seconds and displacement is in metres before calculating. If given , divide by to convert to .
Direction Matters: In one-dimensional motion, use signs ( or ) to indicate direction. Moving 'backwards' results in a negative velocity.
Graph Interpretation: If a graph goes below the x-axis, the object has changed direction. The area below the axis represents negative displacement.
Sanity Check: If an object returns to its start point, its average velocity for the whole trip MUST be zero, regardless of how fast it moved during the journey.
Distance vs. Displacement: A common error is using the total path length (distance) to calculate velocity. Velocity requires the straight-line change in position (displacement).
Constant Speed vs. Constant Velocity: An object moving in a circle at a steady has constant speed but changing velocity because its direction is constantly shifting.
Zero Velocity vs. Zero Acceleration: An object can have zero velocity for an instant (like a ball at the peak of its throw) while still having non-zero acceleration (gravity).