Translation: A transformation that maps every point of a figure to an image point such that the segment has a constant length and direction for all points.
Pre-image and Image: The original figure is called the pre-image, while the resulting figure after the shift is known as the image.
Rigid Motion (Isometry): Because a translation does not alter the dimensions or angles of a figure, it is classified as an isometry, meaning the pre-image and image are always congruent.
Vector Representation: Translations are often described using a translation vector , where represents the horizontal displacement and represents the vertical displacement.
| Feature | Translation | Reflection | Rotation | Dilation |
|---|---|---|---|---|
| Type | Rigid Motion | Rigid Motion | Rigid Motion | Similarity |
| Size | Preserved | Preserved | Preserved | Changed |
| Orientation | Preserved | Reversed | Preserved | Preserved |
| Movement | Sliding | Flipping | Turning | Scaling |
Verify Congruency: Always check that the image looks identical to the pre-image; if the shape appears stretched, tilted, or flipped, a calculation error has occurred.
Check the Signs: A common mistake is moving in the wrong direction (e.g., moving left when the rule is ). Always double-check that 'plus' corresponds to right/up and 'minus' to left/down.
Vector Consistency: Ensure that every vertex has been moved by the exact same vector. You can verify this by calculating the slope and distance between and for at least two different vertices.
Reverse Engineering: If an exam asks for the pre-image given the image and the rule, you must perform the inverse operation (subtract and instead of adding them).