A velocity-time graph plots the speed of an object in a specific direction against time. A straight diagonal line represents constant acceleration.
The gradient of a velocity-time graph represents the acceleration of the object. A positive gradient indicates speeding up, while a negative gradient indicates slowing down (deceleration).
A horizontal line on this graph does not mean the object is stationary; rather, it means the object is moving at a constant velocity (zero acceleration).
The area under the line of a velocity-time graph represents the total displacement (or distance) traveled by the object during that time interval.
To calculate the gradient of a linear section, use the formula . This corresponds to speed on a distance-time graph and acceleration on a velocity-time graph.
For curved graphs, the instantaneous speed or acceleration at a specific point is found by drawing a tangent to the curve at that point and calculating its gradient.
To find the total distance from a velocity-time graph, divide the area under the graph into simple geometric shapes (rectangles and triangles) and sum their areas: for rectangles and for triangles.
| Feature | Distance-Time Graph | Velocity-Time Graph |
|---|---|---|
| Gradient represents | Speed | Acceleration |
| Horizontal line means | Stationary (Speed = 0) | Constant Velocity (Acc. = 0) |
| Area under curve | No standard physical meaning | Distance / Displacement |
| Straight diagonal line | Constant Speed | Constant Acceleration |
It is vital to distinguish between speed (scalar) and velocity (vector). On a velocity-time graph, a line crossing below the x-axis indicates the object has changed direction.
While a distance-time graph only shows how far an object has moved, a displacement-time graph can show the object returning to its starting point (gradient becomes negative).
Check the Axes First: Always identify whether you are looking at a distance-time or velocity-time graph before interpreting the shape, as a horizontal line means completely different things on each.
Unit Consistency: Ensure that time and distance units are consistent (e.g., converting minutes to seconds if the required speed is in ) before performing calculations.
Gradient Triangles: When calculating gradients, draw a large triangle on the graph to minimize measurement errors and improve the precision of your result.
Sanity Check: If a velocity-time graph shows a negative gradient, ensure your calculated acceleration is negative (deceleration). If the graph is horizontal, the acceleration must be zero.