Conservation of Energy: In an ideal system without friction, the sum of KE, GPE, and EPE remains constant. Energy is never lost; it is simply transferred from one form to another as the object's state changes.
Work-Energy Theorem: Work is the mechanism by which energy is transferred. When a force moves an object, the work done () is equal to the change in the object's energy (e.g., lifting an object does work that becomes GPE).
Mathematical Relationships: Kinetic energy is defined by the formula , while the change in gravitational potential energy is calculated as .
Calculating Energy Transfers: To find the velocity of a falling object, set the initial GPE equal to the final KE (). This allows for solving for velocity () regardless of the object's mass.
Analyzing Spring Systems: For elastic systems, the energy stored is calculated using , where is the spring constant and is the extension. This energy can be converted into KE if the spring is released.
Step-by-Step Problem Solving: First, identify the initial and final states of the system. List the known values for mass, height, and velocity, then apply the conservation equation .
| Feature | Kinetic Energy (KE) | Gravitational Potential (GPE) | Elastic Potential (EPE) |
|---|---|---|---|
| Source | Motion | Vertical Position | Deformation |
| Key Variable | Velocity () | Height () | Extension () |
| Dependency | (Non-linear) | (Linear) | (Non-linear) |
| State | Active/Dynamic | Stored/Static | Stored/Static |
Velocity vs. Speed: While KE is a scalar and depends on speed, students often confuse direction with energy. Doubling the speed quadruples the KE, regardless of the direction of travel.
Energy 'Loss': In real-world scenarios, energy is often 'lost' to heat or sound due to friction. In exam questions, unless 'air resistance' or 'friction' is mentioned, assume the system is ideal and energy is conserved.
Height Measurement: GPE depends on the vertical height (), not the distance traveled along a slope. Always use the vertical displacement from the reference level.