Vector Resolution: Breaking a vector into components and allows for analytical summation of multiple vectors.
Tip-to-Tail Addition: Graphically finding the resultant vector by placing the start of the second vector at the end of the first and drawing a line from the original start to the final end.
S.I. Unit Conversion: Mechanics problems require consistent fundamental units: metres () for length/displacement, seconds () for time, and kilograms () for mass.
| Quantity Type | Examples | Directional? | Notes |
|---|---|---|---|
| Scalar | Mass, Time, Speed | No | Always positive or zero in basic mechanics. |
| Vector | Weight, Velocity, Force | Yes | Can have positive or negative components relative to an axis. |
Distance vs Displacement: Distance is the total length of the path traveled, whereas displacement is the straight-line vector from the start to the end point.
Mass vs Weight: Mass is an intrinsic scalar property of matter, while weight is the downward force exerted by gravity on that mass.
Read Carefully for Keywords: If a question asks for 'velocity', providing only a speed without direction will result in lost marks.
Standardize Units Early: Convert all non-S.I. units (like km/h to m/s or grams to kg) before starting calculations to prevent magnitude errors.
Check the Sign: In 1D motion, always define a positive direction (e.g., 'right is positive') and be consistent with the signs for velocity and acceleration.
The 'Negative' Speed Trap: Speed is the magnitude of velocity and cannot be negative. A negative velocity simply indicates direction opposite to the positive axis.
Mass/Weight Confusion: Students often use these interchangeably, but weight is a force measured in Newtons (), whereas mass is measured in kilograms ().
Zero Displacement: An object that returns to its starting position after a long journey has a total displacement of zero, even if the distance traveled is large.